<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	
	xmlns:georss="http://www.georss.org/georss"
	xmlns:geo="http://www.w3.org/2003/01/geo/wgs84_pos#"
	
	>
<channel>
	<title>
	Comments on: Distinguishing related rates and optimization	</title>
	<atom:link href="https://www.rweber.net/mathematics/calculus/distinguishing-related-rates-and-optimization/feed/" rel="self" type="application/rss+xml" />
	<link>https://www.rweber.net/mathematics/calculus/distinguishing-related-rates-and-optimization/</link>
	<description>trying to be a mile wide AND a mile deep</description>
	<lastBuildDate>Fri, 04 Dec 2015 01:09:20 +0000</lastBuildDate>
	<sy:updatePeriod>
	hourly	</sy:updatePeriod>
	<sy:updateFrequency>
	1	</sy:updateFrequency>
	<generator>https://wordpress.org/?v=6.9.4</generator>
	<item>
		<title>
		By: Rebecca		</title>
		<link>https://www.rweber.net/mathematics/calculus/distinguishing-related-rates-and-optimization/#comment-8159</link>

		<dc:creator><![CDATA[Rebecca]]></dc:creator>
		<pubDate>Sat, 05 Oct 2013 13:44:17 +0000</pubDate>
		<guid isPermaLink="false">http://www.rweber.net/?p=272#comment-8159</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://www.rweber.net/mathematics/calculus/distinguishing-related-rates-and-optimization/#comment-7704&quot;&gt;martin shenven&lt;/a&gt;.

Thanks for your comment and apologies for the lateness of my reply - I&#039;ve been neglecting this blog. I&#039;m afraid I don&#039;t have any recommendations for you on either count, although my understanding of homogeneous coordinates is that the justification is more engineering than mathematics: they make the implementation computationally simpler because every movement is multiplication (and not only that, multiplication by a matrix with a large number of zeroes). Best of luck!]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://www.rweber.net/mathematics/calculus/distinguishing-related-rates-and-optimization/#comment-7704">martin shenven</a>.</p>
<p>Thanks for your comment and apologies for the lateness of my reply &#8211; I&#8217;ve been neglecting this blog. I&#8217;m afraid I don&#8217;t have any recommendations for you on either count, although my understanding of homogeneous coordinates is that the justification is more engineering than mathematics: they make the implementation computationally simpler because every movement is multiplication (and not only that, multiplication by a matrix with a large number of zeroes). Best of luck!</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: martin shenven		</title>
		<link>https://www.rweber.net/mathematics/calculus/distinguishing-related-rates-and-optimization/#comment-7704</link>

		<dc:creator><![CDATA[martin shenven]]></dc:creator>
		<pubDate>Fri, 06 Sep 2013 16:16:29 +0000</pubDate>
		<guid isPermaLink="false">http://www.rweber.net/?p=272#comment-7704</guid>

					<description><![CDATA[R. Weber,
I am a retired EE ,77 yrs old, that has become interested in matrices, and
through these studies have encountered Computer Graphics using matrices.

QUESTIONS:
1. Can you suggest an inexpensive textbook that introduces  Computer Graphics &#060;used, less than $20), with a level that discusses homogeneous coordinates ?

2.  Which free Internet net site might I use to learn  Computer Graphics?
 I especially want to learn about the mathematical justification for using  homogeneous coordinates 

Thank you,]]></description>
			<content:encoded><![CDATA[<p>R. Weber,<br />
I am a retired EE ,77 yrs old, that has become interested in matrices, and<br />
through these studies have encountered Computer Graphics using matrices.</p>
<p>QUESTIONS:<br />
1. Can you suggest an inexpensive textbook that introduces  Computer Graphics &lt;used, less than $20), with a level that discusses homogeneous coordinates ?</p>
<p>2.  Which free Internet net site might I use to learn  Computer Graphics?<br />
 I especially want to learn about the mathematical justification for using  homogeneous coordinates </p>
<p>Thank you,</p>
]]></content:encoded>
		
			</item>
	</channel>
</rss>
